You're a tourist, wandering around the Parthenon in Greece with your husband. You find an ancient coin, give it a polish and zap! You're not in Athens any more.... Oh wait, you are. But it's ancient Greece! And your husband is lying dead the floor! But don't despair, we can rebuild him, Cue collect-the-pieces plot #33, the three parts of the magic key must be-united etc etc.
This smacks of a game created by a puzzle-adventure fan with enthusiasm and some technical skill, but no real writing prowess. From the outset, I encountered spelling errors (seriously, "hanckerchief"?), punctuation mistakes, incorrect capitalisation, and even strange grammar ("Be sure to remark the majestic walls" - okay, I'll let this pass as it could be an accurate representation of a Greek tourguide with a shaky grap of English as a foreign language). I recommend the author gets a good copy-editor to work with them if they choose to continue the work.
But it does its job as an intro, which the previous reviewed entries have singularly failed to do. You get to explore a few locations in the present which I assume you will explore again in the past during the main portion of the game, you are given a sense of place, a sense of character, a sense of direction, then suddenly this mundane tourist simulator becomes a life-or-death time travel adventure: game on.