Sunday, 3 July 2011

IntroComp2011: Chunky Blues

This is a review for an entry in the Interactive Fiction IntroComp 2011.

1920's-themed detective noir? Okay, that's new. Waking up in a trash can? Interesting. Too drunk to stand up? This seems to be a variation on the Hitch-hiker's Guide To The Galaxy opening puzzle.... but without the analgesic. Taking inventory and examining everything reveals the prime game mechanic: uncovering memories, and 'chunking' (connecting) them to create hypotheses.

Some PONDERing and CHUNKing later, I'm still stuck in the trash can, having discovered my connection to the missing socialite. There seems to be an interesting mystery to solve here, not that I can do anything about it as I'm seemingly stuck in this damn trash can forever! Does the entire game take place here, with me just manipulating memories in my head? That would be unique, original and interesting. Or is this just an overly-difficult roadblock puzzle disastrously placed at the very beginning of the game?

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